Re: A92: About 3D.


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Re: A92: About 3D.




Keith Kirton wrote:
> 
> 
> screen_x = (x/z)/1000
> screen_y = (y/z)/1000
> 

Sorry...didn't get much sleep last night <grin>

It should be:

screen_x = x/z
screen_y = y/z

If x, y, and z are all scaled the scale will reduce in the division.


References: