Re: A92: The trap funtion


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Re: A92: The trap funtion




Read traps.txt in FARGO-DOC!!

CADI



At 11:50 30.03.1998 +0000, you wrote:
>
>I am trying to learn asm for the 68000, and dont have any previous asm
>experience. I have read Jimmy's Guide, and Newbies.txt, which were both
>very helpful. There are however some things that wernt explained.
>
>I have been trying to understand the sprite test prgm.
>
>**********
>_main
>    move.w #$0700,d0
>    trap #1
>
>**********
>What does the trap do. I have looked at Jimmys guide, and he says that
>you can use 16 different vectors. (i'm guessing #1 - #16 or #$1 - #$1F
>yes?) But he fails to say what these vectors do exactly. Can someone
>explain at least what #1 does?
>
>
>                        -Will Shaver
>
>


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