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Re: A92: Re: TI-89 Screen size and FLASH memory




>I think Daniel's point was that that wouldn't work.  If everyone used 800x600
>screens, and all of a sudden you wanted to fit everything from an 800x600
>screen on a 640x480 screen, it wouldn't work.  If it did, 800x600 and 640x480
>would be the same.  I was actually wondering the same thing when I read TI's
>page, because I immediately wondered how it was all gonna work with a
>different screen size.  If you want to see what I mean, take a screenshot of
>your desktop with some programs running at 800x600.  Be sure to save it as a
>bitmap to preserve the quality completely.  Then use an image editor to shrink
>it to 640x480, again as a bitmap.  Then view it on your computer in 640x480
>mode.  If my reasoning is right, it won't look as good as it did under
>800x600.  Since the pixels on the 92/89 are much larger than those of a
>computer monitor and those screens are pure black and white instead of color
>or grayscale, this effect would be much more prominent, leading me to believe
>that assembly programming across platform would be impossible because of
>graphics reasons.

I don't think that asm progs will be impossible, it'll just be like
programming for a multisync, or different resolution screens on a computer
- there'll be a global or 2 somewhere that you can read that'll tell you
whether or not you're on a 92/92+, or what size the screen is.  Then you
just have to make 2 sets of graphics.  Include an installer that works the
same way as an installer for ppc/68k, and it can automatically choose the
right graphics.  The development time shouldn't be much longer, if you
develop the images for the highest resolution possible and sample down, the
touchup shouldn't be too hard.  The only problem that I can see with a
smaller screen is a smaller menu, but I imagine that it'll be handled in
the same way as a long custom menu on the 92.

Ritchie



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