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Re: A92: 3D World
>I was wondering how 3D-like worlds are made. Specifically, what type of
>math do you need to know in order to make them (like algorithms for the
>3D perspective)? Are there any books/internet sites you could recommend
>I look at?
3d graphics depends heavily on matrix algebra. For example, to rotate a
point in 3space (x,y,z) around a particular axis, you have to multiply it
by a rotation matrix. There is a book called Fast Algorithms for
3D-Graphics by Georg Glaeser, that is published by Springer. The ISBN is
0-387-94288-2 or 3-540-94288-2, if that helps. It's quite a good book, it
develops all the formulas thoroughly, and the presents them all, so if you
don't want to know the derivation, you don't need to. It doesn't cover
super advanced stuff , but is more than enough to get you going in 3d. It
cost me $75cdn from the UBC bookstore, so it should be around $50us I
guess. A technical book store should be able to order it for you.
Hope this helps.
Ritchie
References: