A92: How to present names
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A92: How to present names
I'm about to implement names in TINX 2. I'd just like to know how people
would like it:
1) Plain names, like the old version. Takes up space, flickers, and wraps
around the LCD. Very easy to identify worms, though.
2) Symbols, with a common team symbol that can be turned on or off for
each team so you won't hit your own.
3) Same as (2) but with a number/name/worm-specific symbol attached.
Of course, if anyone has other thoughts, feel free!
Niklas Brunlid - http://www.efd.lth.se/~e96nbr
PQF Quote follows:
The subject of wizards and sex is a complicated one, but as has already
been indicated it does, in essence, boil down to this: when it comes to
wine, women and song, wizards are allowed to get drunk and croon as much as
they like.
-- (Terry Pratchett, Sourcery)
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