Re: A92: Re: Basic -- 3Dstudio
[Prev][Next][Index][Thread]
Re: A92: Re: Basic -- 3Dstudio
>do you have the BASIC code handy? i'd like to look at it.
Define A (alpha), B (beta), G (gamma). All angles.
Define P1 as vector <x,y,z> and P2 as vector <x,y>.
P2 = < P1.x * cos(A) + P1.y * cos(B) + P1.z * cos(G),
P1.x * sin(A) + P1.y * sin(B) + P1.z * sin(G) >
P2 is now the orthographic projection of P1 with the
X, Y, and Z axes at angles A, B, and G (respectively)
on the unit circle.
Voila.
Define ortho(a,b,g,p)=when(
{p[1]*cos(a)+p[2]*cos(b)+p[3]*cos(g)
p[1]*sin(a)+p[2]*sin(b)+p[3]*sin(g)}
(DO NOT BREAK LINES!! ENTER ON SINGLE LINE ONLY!!)
Usage:
ortho(-5º,90º,-165º,{1,2,3}) {-1.902 1.136}
ortho(30º,90º,150º,{0,4,2})[1] -1.732
ortho(30º,90º,150º,{2,2,0})[2] 3.000
====
Aaron Hill (Redmond, WA)
E-Mail: SeracOhw24@msn.com
IRC-Nick: Serac (EF-Net) (was SeracOhw)