Re: A92: Re: Basic -- 3Dstudio


[Prev][Next][Index][Thread]

Re: A92: Re: Basic -- 3Dstudio




Aaron Hill said in A92: Re: Basic -- 3Dstudio at 16/Dec/1998, Wed 17:02:00.

> 
> >While finishing up SimTown, l was also beginning work on a sort of 3D 
> program
> >which can take data and rotate it and move it so that it can be viewed from
> >different angles.  This would be good for Basic games that want to have 3D
> >perspectives, but for authors who don't want to have to redraw pictures in
> >different views that wouldn't look proportional.  So far what l've got is
> >something which just uses sine curves to rotate a line around 360 degrees.
> >What l'm planning on doing is enabling
> >rotation
> >zoom in/out features
> >stretch image up-down/left-right
> >and you would be able to save these pictures as you go to insert them into
> >games.
> >Any ideas?
> 
> 
> This is TI-BASIC, right?  Although it will be slow, you should be able to
> produce great images as you have floating-point support.  I've done 3D
> graphics a lot with BASIC, but I've only used orthographic projections.
> (Alpha, Beta, and Gamma to define the X, Y, and Z axes, respectively)  It
> will be nice to have perspective views.
> 
> Are you doing texture mapping?
> 
> Have fun,
> ====
> Aaron Hill (Redmond, WA)
> E-Mail: SeracOhw24@msn.com
> IRC-Nick: Serac (EF-Net) (was SeracOhw)
> 
> 
> 
> 

do you have the BASIC code handy? i'd like to look at it.


References: