Re: A92: The trap funtion
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Re: A92: The trap funtion
Will Shaver schrieb:
>
> So you have a program you recommend that I learn from? The sprite, phoenix,
> and
> jezzball all use interrupts. These are probably some of the best arcade
> programs
> out there - so again, can someone tell me what traps do?
>
Interrupts are usually frequently called service routines that tell the system
what has happened(or not ;) ) A.K.
> NDStein wrote:
>
> > I have been programming Fargo for months and I have not done a single thing
> > with interrupts yet. That's a bad program to learn off of, most people
> don't
> > understand the sprite code (I haven't looked at it).
>
>>That is what you should do A.K.
>
References: