A92: Interrupts, keys and timer
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A92: Interrupts, keys and timer
How do I disable the interrupt that causes the shift, 2nd and diamond sign
to appear?
I've tried to disable auto-int 1, but my program started reading the wrong
keys from the keyboard matrix, and restarted when I exited it, and exited
the Fargo shell by itself...
If I disable all interrupts, what's the best way to make some sort of timer
in a game (a counter, like 30 "seconds" and down)? I need to add a delay,
too, but when I tried to use the programmable rate generator, it wouldn't
work. I know this is because the interrupts are turned off (I think).
Niklas Brunlid
PQF Quote follows:
"Reflected-sound-of-underground-spirits?"
-- Economics explained
(Terry Pratchett, The Colour Of Magic)