Re: LF: C programming for the TI-92


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Re: LF: C programming for the TI-92



At 09:10 AM 12/9/96 -0500, you wrote:
>Nathaniel Gibson wrote:
>> It's a tradeoff between quantity (ease of use), and quality. The people
>> that will decide the fate of Fargo are the ones at it's leading edge, it's
>> developers, and the brave few who have decided to program in this new
>> format.
>
>Well, if some of us decide to code in C, and some of us decide to code
>in assembly, then we will have a lot of decent programs, and a few
>excellent ones.  This seems to be the way things are everywhere, so it's
>not that bad, really.  I personally will be programming in assembly. 
>Does anybody have some good game suggestions?  Please, nothing that has
>been done (in Fargo) before.  I don't want to be redundant.
>
How about windows, or mac os. A real one with changeable windows, icons,
program opening, etc...


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