LF: Graphics and Keys
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LF: Graphics and Keys
I would suggest getting the assembly language book mentioned in the FAQ if
you don't have any assembly language experience. You will find that things
specific to the TI-92 like graphics and keyboard input won't be covered,
but in principle it's all very similar across architectures and it should
address the assembly input/output commands.
-Kevin
khuber@mr.net
warn@geocities.com writes:
> Hello,
> I was wondering if anyone might be so kind as to give me a little
> example of how to put graphics on the screen (Like say a 16x16 bitmap in the
> middle of the screen)??
> I would also appreciate an example of scanning for keypresses (I read the
> docs and don't understand all of the writing to such and such address and
> reading from another...) Yes, I have read much of the source code out there
> and I am still in the dark.
> Another small request: I have been wondering how you would go about making
> it so that the user can type in something and it appears on the screen as
> the user types it (as in KeepOut and a few other programs) I know there must
> be a spiffy trick because these programs are not big enough to contain the
> code that I would think to use to accomplish this task. (Again I have read
> the sourcecode but don't comprehend the sections that I presume do this)
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