Re: LF: Fargonoid 1.0R
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Re: LF: Fargonoid 1.0R
At 08:34 PM 11/30/96 +0000, you wrote:
>I am happy you enjoy the game.
>
>
>Indeed. This was my learn 68000 project. I am now moving to my big
>project. I am working on raycasting engine for Fargo. It will allow
>wolfenstein type games to be implemented.
>
>-Andy
>
>
>> Great game! Congratulations on such a nice program! Do you have any other
>> projects in mind for Fargo?
>>
>>
>> that1guy@juno.com
>>
>>
>+--------------------------------------------+
>| Andy Selle (aselle@mat.net) |
>| Real Programmers Write in Assembly |
>| http://www.mat.net/~aselle |
>+--------------------------------------------+
>
>
If you are looking for a quick way to make a 3d ray-casting engine, I have
already created one in qbasic. Complete with texture-mapping, multiple
screen sizes, and multiple detail levels. You can also create just about any
map you want (as long as it is square). Unfortunately, I don't know enough
about assembly to convert it, so If you or anybody else need something to
get started just e-mail me at gtdt@gtii.com
Tyler