Re: A89: Masked Sprites in C (with TIGCC)
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Re: A89: Masked Sprites in C (with TIGCC)
> At 1/30/2001 07:16 AM, you wrote:
> > Can someone please explain to me what a sprite "mask" is and how it
> >can be used to take part of a background away. I thought i understood
this
> >but, since i cant figure it out, i obviously cant.
> > Also, could someone also explain the three sprite16() modes,
SPRT_OR,
> >SPRT_AND, and SPRT_XOR. I am also having trouble understanding these.
> >
> >Thanks in advance,
> >
> >CalenWakefield
>
> sprite:
> ....X...
> ...XX...
> ....X...
> Mask:
> XXXX.XXX
> XXX..XXX
> XXXX.XXX
> Now I have a questions for the Great Programmers, How do i mask a
greyscale
> sprite?
>
>
> ----
> Rob Smith
It the same that in b&w
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