A89: Masked Sprites in C (with TIGCC)
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A89: Masked Sprites in C (with TIGCC)
Can someone please explain to me what a sprite "mask" is and how it
can be used to take part of a background away. I thought i understood this
but, since i cant figure it out, i obviously cant.
Also, could someone also explain the three sprite16() modes, SPRT_OR,
SPRT_AND, and SPRT_XOR. I am also having trouble understanding these.
Thanks in advance,
CalenWakefield
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