ah damn ya got me :P I thought i saw 0xFFFF. for jeff: just add 0 to the end of each hex value in ur sprite data ie. 0x0F0->0x0F00 which will shift the picture to start at the right x value > Yes, there is. Look at the mask. It's ~0xFFF in each line, which is the > same as ~0x0FFF. Sprite16 is being used, therefore the mask starts at the > 5th pixel. > > > >