Re: A89: Sim City 68k


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Re: A89: Sim City 68k




location doesn't always mean the difference between a project done fast than
done much slower. microsoft employees always goto the same place and always
bring up the same bugs :)
----- Original Message -----
From: "Glenn Murphy" <littlbit@soundex.org>
To: <assembly-89@lists.ticalc.org>
Sent: Saturday, September 30, 2000 11:38 AM
Subject: Re: A89: Sim City 68k


>
> The reason why groups work in PC projects is because usually the people
> working on it are in the room and have direct contact with their
colleagues.
> They have set hours in which they have to work on it.  And, people can
tell
> if you're working on it or not and set deadlines.  In our case, we have
> limited contact, unsteady hours, etc.  So, a group project would be rather
> inefficient but, it also can be fun.  It's a little slower than doing it
> yourself but, I'd much rather have fun that rush things.  It also allows
for
> insight on what the other programmer might think is more/less inefficient.
> It all depends on how you want to do it.  If you want it done quickly and
> never see it agian, then do it by yourself.  If you want to take your time
> and perfect it alongside other programmers, group would probably be
best...
>
> Glenn Murphy
>
> Entropy
>
>
> ----- Original Message -----
> From: "Josh 'Gage'" <antgage@apk.net>
> To: <assembly-89@lists.ticalc.org>
> Sent: Saturday, September 30, 2000 7:44 PM
> Subject: Re: A89: Sim City 68k
>
>
> >
> > he means most good games on these platforms. Microsoft has hundreds of
> > programmers and their OS still has ~65,000 bugs in it.
> >
> > You pretty much need a team of programmers for todays pc projects,
however
> > even the big games like quake3/unreal were made by one main programmer
and
> > perhaps colleagues that knew programming offered support.
>
>




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