A89: Re: ROM calls in Nostub ASM program
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A89: Re: ROM calls in Nostub ASM program
Look in the anothermario source code. It has it in there.
Or, I'll just paste you the code here:
move.l $c8,a0
move.l X*4(a0),a0
jsr (a0)
X is the ROM call number in the doorsos.h/tios.h document BUT, you MUST
convert it to decimal while using this method. (This is from am.zip
(another mario source)). That is the only way I know of that will work. A
good friend of mine told me I could do
jsr _ROM_CALL_XXX
in _nostub programs when I was endeavoring into _nostub programs but, I
could never get it to compile. Hope this helps.
Glenn Murphy
----- Original Message -----
From: <JHill8075@aol.com>
To: <assembly-89@lists.ticalc.org>
Sent: Tuesday, September 19, 2000 1:00 AM
Subject: A89: ROM calls in Nostub ASM program
>
> How would I call a ROM call in a nostub ASM program? Would I do it the
same
> way as in a stub (requires a kernel) program? Some examples are DrawStrXY
and
> DrawLine. Thanks.
>
> Josh
>
>
References: