Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)
[Prev][Next][Index][Thread]
Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)
The only reason the NES could handle 10 knights on a screen
is the fact that their movement was simple as heck.
> 3. Speed - Some of the screens (like the dungeons where there are about 10
> Knights on at the same time), would have to be toned down. But actually,
the
>
> processor in the 89 whips the NES like <expletive>an angry
> dominatrix</expletive>. It 16 bit, for one thing, compared to the NES's 8
> bit. It also runs faster. It doesn't have the extra hardware support, but
I
> still think it could be done.