Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)


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Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)




Hmm...  I'm not sure if it does or doesn't but, I know it used a 68k.  :-)

Glenn Murphy
----- Original Message -----
From: "Josh 'Gage'" <antgage@apk.net>
To: <assembly-89@lists.ticalc.org>
Sent: Friday, September 15, 2000 1:17 AM
Subject: Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)


>
> I know the z80 was the sound chip used on the Genesis. but just the sound
i
> think.
> ----- Original Message -----
> From: "Olle Hedman" <oh@hem.passagen.se>
> To: <assembly-89@lists.ticalc.org>
> Sent: Thursday, September 14, 2000 7:49 PM
> Subject: Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)
>
>
> >
> > Just one comment to this whole thread. It wouldn't be ports of games, it
> > would be remakes of them. The only thing you could rip is the graphics.
> > It is not much easier to make a game just because you have another game
> like
> > it too look at.
> > One of the bigger problems will be to recreate the "feeling" in the
games
> > too. Like how keys respond and a lot of stuff like that. (I think the
game
> > feeling in SMQ really sucks for an example, sure it's nice too look at,
> but
> > not much more. Bomberman rule though :) )
> > I don't want to put you down or anything, just that you realize that it
is
> a
> > heck of a lot of work.
> > Hmm. I guess my main reason was to bitch about the terminology. NOT
ports
> :)
> > (Isn't it a z80 in the NES btw? z80s rule :) they should have put a z380
> or
> > something in the 89 instead of a 68k :)
> >
> > ///Olle
> >
> > ----- Original Message -----
> > From: "Brian Taylor" <jodokaast@hotmail.com>
> > [bla bla, yada yada, to much qouted, etc, etc]
> >
> >
> >
>
>




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