Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)


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Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)




Nah, it wasn't a z80.  It was a 6502.  I can't remember who made it but, I
remember it was really long.

Btw, I hate z80.  They should have put a 68k in the GBC. :-)

Glenn Murphy
----- Original Message -----
From: "Olle Hedman" <oh@hem.passagen.se>
To: <assembly-89@lists.ticalc.org>
Sent: Thursday, September 14, 2000 11:49 PM
Subject: Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)


>
> Just one comment to this whole thread. It wouldn't be ports of games, it
> would be remakes of them. The only thing you could rip is the graphics.
> It is not much easier to make a game just because you have another game
like
> it too look at.
> One of the bigger problems will be to recreate the "feeling" in the games
> too. Like how keys respond and a lot of stuff like that. (I think the game
> feeling in SMQ really sucks for an example, sure it's nice too look at,
but
> not much more. Bomberman rule though :) )
> I don't want to put you down or anything, just that you realize that it is
a
> heck of a lot of work.
> Hmm. I guess my main reason was to bitch about the terminology. NOT ports
:)
> (Isn't it a z80 in the NES btw? z80s rule :) they should have put a z380
or
> something in the 89 instead of a 68k :)
>
> ///Olle
>
> ----- Original Message -----
> From: "Brian Taylor" <jodokaast@hotmail.com>
> [bla bla, yada yada, to much qouted, etc, etc]
>
>
>




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