Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)


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Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)




one thing that annoyed me about some TI89 games was how the sprites and
backgrounds blended so well together you can't distinguish themselves...
----- Original Message -----
From: "Matt Waters" <thefishyone@hotmail.com>
To: <assembly-89@lists.ticalc.org>
Sent: Thursday, September 14, 2000 6:50 PM
Subject: Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice versa)


>
> >From: TGaArdvark@aol.com
> >Reply-To: assembly-89@lists.ticalc.org
> >To: assembly-89@lists.ticalc.org
> >Subject: Re: Nintendo ports (Was Re: A89: Re: Re: ASM to C and vice
versa)
> >Date: Thu, 14 Sep 2000 18:39:56 EDT
> >
> >
> > > I thought about doing the original zelda... then realized what a job
it
> > >  would be. If a bunch of people got together to work on it, it would
be
> > >  possible. Especially if you used a mix of C/ASM (C for ease of
coding,
> >ASM
> > >  for the stuff that just sucks done in C), I really think it would be
> >doable.
> > >
> > >  Anybody interested?
> >
> >Most of the gameplay is rather simple to program, but are
> >we sure the calc can handle six or seven enemies moving
> >around the screen, especially some of the more complex
> >jumpers?  Even the Nintendo can't handle a few of the
> >rooms.  I happen to have a book with all the maps and all
> >the enemies in each map and all the locations of hidden
> >secrets, etc.  (And I have a copy of the game itself, both
> >real and ROM (don't you dare e-mail me for it).)  But I think
> >I'd need to see a good commitment before I decided to
> >scan that behemoth of a book.
> >
> >Definitely a noble pursuit in any case!
> >
> One should also take into account that the ports won't be done in color,
and
> probably won't have any sound either. Plus, the 89 has more raw processing
> power; all this should at least help somewhat with prog speed compared to
> the NES. (although since the NES DOES have more hardware dedicated to
> graphics :-)
>
> Pizza Of Hut's Infinite Wisdom #28: "Life is anything that dies when you
> stomp on it."
>
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