Re: A89: 3d programming (I know how...)
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Re: A89: 3d programming (I know how...)
Uhhhhhh...........
You don't need abstract algebra to do 3d programing... just some vector
algebra and calculus. I don't think you need advanced topography for
something that a 89 could render =P. Really, I don't think many programmers
know abstract algebra (including me, except for a miniscule amount).
<USELESSGARBAGE>..Take the Klein bottle, for example. It can be shown that
this construct has neither an inside or outside. While impossible to
construct in R3, it is a simple matter (!!!!!!) to form in R4...
In Z12, find all the solutions to the equation x^2+2x-15=5...
Is this subgroup abelian...</USELESSGARBAGE>
NOTE: I take no responsibility for the validity of anything in the above
garbage section, if i'm right, great, if not, too bad.
Mike
>From: Jimmy Baker <ashbar83@yahoo.com>
>Reply-To: assembly-89@lists.ticalc.org
>To: assembly-89@lists.ticalc.org
>Subject: Re: A89: 3d programming (I know how...)
>Date: Mon, 11 Sep 2000 19:11:04 -0700 (PDT)
>
>
>Hey, do a search for 3d vector programming and you
>should find some good pages, you have to do a lot of
>abstract algebra to figure it out, I can help if you
>want.
>
>-root
>
>
>
>--- Glenn Murphy <littlbit@soundex.org> wrote:
> >
> > This isn't exactly 68k specific but, right now
> > that's what I'm aiming for.
> > What I want, is to know what kind of math is needed
> > for 3d programming (not
> > knowing is due to my school lacking in every
> > academic (and athletic)
> > department imaginable...and a little bit due to me
> > :) ). And, if you don't
> > mind, I would like to know how that would be
> > implemented in 68k asm. My
> > game will just be using lines, so the 89/92+ should
> > be fast enough to handle
> > it (unless my programming skills are lacking more
> > than I thought). Thank
> > you for your time, help and patience in bearing with
> > my questions.
> >
> > Thanks,
> > Glenn Murphy
> >
> >
>
>
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