Re: A89: 3d programming (I know how...)
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Re: A89: 3d programming (I know how...)
Hey, do a search for 3d vector programming and you
should find some good pages, you have to do a lot of
abstract algebra to figure it out, I can help if you
want.
-root
--- Glenn Murphy <littlbit@soundex.org> wrote:
>
> This isn't exactly 68k specific but, right now
> that's what I'm aiming for.
> What I want, is to know what kind of math is needed
> for 3d programming (not
> knowing is due to my school lacking in every
> academic (and athletic)
> department imaginable...and a little bit due to me
> :) ). And, if you don't
> mind, I would like to know how that would be
> implemented in 68k asm. My
> game will just be using lines, so the 89/92+ should
> be fast enough to handle
> it (unless my programming skills are lacking more
> than I thought). Thank
> you for your time, help and patience in bearing with
> my questions.
>
> Thanks,
> Glenn Murphy
>
>
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