Re: A89: 3d programming
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Re: A89: 3d programming
In a message dated 9/7/00 8:47:43 PM Mountain Daylight Time,
BrncAvFan2@aol.com writes:
> I tried to do programming in 3D once and it's not as easy as you'd think.
I
> thought that it would be one of those things that wouldn't be that hard,
but
>
> it is. Not many people have been able to do it successfully, I can only
> think of one. His name is Clem Vasseur (I think that's how you spell it).
> Anyway, my whole C++ class tried to do a program like that it didn't work.
> We even had the smart teacher do most of it. If maybe you haven't
realized,
>
> C++ is a lot easier than ASM so if my whole class, filled with smart
> students, couldn't get it to work right in 3 months of work, I don't think
> that you'll be able to just do it. If it were that easy there would have
> been a lot of games like that already. Sorry to have to tell you this,
but
> it's no easy task.
Well, it's not easy, but I'm sure it's within anyone's reach who can
understand the math. I think there's a lot of matrix math involved in most
implementations of 3d coding, especially when rotations and transitions of
several points are involved...this is one reason I haven't exactly persued
understanding it ;) The following URL is one resource I've found that
explains the general concept, although I'm not sure how good it is...
http://pages.infinit.net/jstlouis/3dbhole/
JayEll