Re: A89: 3d programming


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Re: A89: 3d programming




In a message dated 9/7/00 8:47:43 PM Mountain Daylight Time, 
BrncAvFan2@aol.com writes:

> I tried to do programming in 3D once and it's not as easy as you'd think.  
I 
>  thought that it would be one of those things that wouldn't be that hard, 
but 
> 
>  it is.  Not many people have been able to do it successfully, I can only 
>  think of one.  His name is Clem Vasseur (I think that's how you spell it). 
 
>  Anyway, my whole C++ class tried to do a program like that it didn't work. 
 
>  We even had the smart teacher do most of it.  If maybe you haven't 
realized, 
> 
>  C++ is a lot easier than ASM so if my whole class, filled with smart 
>  students, couldn't get it to work right in 3 months of work, I don't think 
>  that you'll be able to just do it.  If it were that easy there would have 
>  been a lot of games like that already.  Sorry to have to tell you this, 
but 
>  it's no easy task.

Well, it's not easy, but I'm sure it's within anyone's reach who can 
understand the math.  I think there's a lot of matrix math involved in most 
implementations of 3d coding, especially when rotations and transitions of 
several points are involved...this is one reason I haven't exactly persued 
understanding it ;)  The following URL is one resource I've found that 
explains the general concept, although I'm not sure how good it is...

http://pages.infinit.net/jstlouis/3dbhole/

JayEll