Re: A89: Tile-based Game Engine in C


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Re: A89: Tile-based Game Engine in C




> Yes, I believe you would create all the textures as 32x32 tiles, then your
> 'map' would basically be an array of what tiles to display. for example in
C
> you can, I've never created one so I may be missing something...

It's too bad the programmer who mad Dragon Warrior on the 89 isn't on
this list. His engine wasn't too bad.

S. Thompson

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