Re: A89: put_sprite_mask


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Re: A89: put_sprite_mask




On Fri, Mar 17, 2000 at 20:59:05 +0100, Niklas Brunlid wrote:
> 
> Have you tried using %00000000 for a mask? The mask usually decides what pixels
> should be left untouched "behind" the sprite - sometimes the mask is even
> inversly applied to the sprite, so that pixels in the sprite aren't plotted.

Gissa inte! :-)

Cut from GRAPHLIB.H:

;[...]
;       Instead, you have to define a 'constant mask'
;       For example %00000000 as a constant mask will make all
;       zeroes of you sprite being transparent
;[...}


/Johan


References: