Re: A89: Re: Game Programming -- Pure Assembly vs. TI-GCC?
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Re: A89: Re: Game Programming -- Pure Assembly vs. TI-GCC?
In a message dated 3/10/2000 5:37:26 PM Eastern Standard Time,
zjuric@utic.net.ba writes:
> I am currently working on tigcclib 1.5 with more than 100 new
> functions with floating point support (including transcedent
> functions like log, sin, acos etc.).
so will these functions (like sine) work for all real numbers, or does it
just retrieve a value from a list?
--TurboSoft
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