Re: A89: help with ti-gcc
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Re: A89: help with ti-gcc
Integers are 16 bit. that sprite you have there is not an 8x8 but a 16x8.
With all pixels on the left half blank.
Thats why.
//Olle
BrncAvFan2@aol.com wrote:
>
> Actually, the problem was that I had the definition for the level integer in
> the wrong place. I always do that. When I ask a question, I figure it out
> an hour or so. Thanks anyway. Another question though. When I have a
> sprite, like:
>
> static unsigned int block[] = {0xFF,0xC3,0xA5,0x99,0x99,0xA5,0xC3,0xFF};
>
> If I try to put this at 0,0 it shows up at 8,0. That's 8 over and 0 down.
> Why is that? What if I want it at 0,0?
>
> THANX
> Dan
>
> BTW - Good work ti-gcc ide Sebastian. I love it. Can't wait for the next
> version.
>
> In a message dated 6/7/2000 5:44:29 AM Mountain Daylight Time,
> SebastianR@gmx.de writes:
>
> > You will find that error in the index of the TI-GCC Library Documentation.
> > The easiest solution is to get version 2.0 of the library and version 2.5
> > of my IDE (the latest ones). Then the error will be converted to "'Inits'
> > patch has to be included (hopefully, otherwise please tell me). Include
> > "#define USE_INITS_PATCH" at the beginning of your program. That should
> do
> > it.
References: