Re: A89: Re: Landscape algorithm?


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Re: A89: Re: Landscape algorithm?




Except that Prefect isn't a 'lamer' as you say...

-Miles Raymond      EML: m_rayman@bigfoot.com
ICQ: 13217756       IRC: Killer2        AIM: kilier2
http://www.bigfoot.com/~m_rayman

----- Original Message -----
From: "Brady Simon" <bradys9@yahoo.com>
To: <assembly-89@lists.ticalc.org>
Sent: Thursday, February 03, 2000 7:20 PM
Subject: RE: A89: Re: Landscape algorithm?

> Like I said before, what you are describing as a cave is a white dot on a
> black background. Everyone knows exactly what has been described as a
cave.
> In fact you could call a white spot in the middle of a black area  many
> different things: A basketball, a globe, (a !!CIRCLE!!), or anything
round.
> Who the heck started this landscape deal anyways? [I delete all the mail I
> get from lamers. :) ] Why on Earth would you want an overhang and a cave
on
> the same screen?? It would look funny. Look at the attachment to see what
I
> mean.
>
> -----Original Message-----
> From: owner-assembly-89@lists.ticalc.org
> [mailto:owner-assembly-89@lists.ticalc.org]On Behalf Of Olle Hedman
> Sent: Thursday, February 03, 2000 4:16 PM
> To: assembly-89@lists.ticalc.org
> Subject: A89: Re: Landscape algorithm?
>
> I made a routine the other day, I was interested when the topic came up.
> I wasn't telling first, but I felt I needed to after seeing all stange
posts
> here. (like why 2d couldn't have caves and overhangs. It all depends how
you
> define it. what you, who critisized that doesn't understand, is what is
> counted
> as the ground. the ground is that 1D line between black and white.)
> It is very simple and unscientific, but It generates quite nice
landscapes.
> here is some previews: http://alh.dhs.org/ti89/screens.zip (pcx format)
> What they need is fill routine, wich I have only half coded. It will work
> like
> that, that it starts on every line from the left, and if the first pixel
is
> black, start to fill, until it hits a black to white edge, and then stop
> until
> itt finds a white to black edge and then start again. this will create
some
> caves to. (holes).
> Tell me what you think, and if anyone is interested.
> It is, as I said, very unscientific, and is not very controllable. And as
> you
> will se, if you look closely, it has a problem with uphills (counted from
> the
> left) :)  But they look quite ok anyway.
>
> file://Olle



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