A89: Re: how to test 2 keys at once? and another question.
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A89: Re: how to test 2 keys at once? and another question.
i was wondering if there was any way to test
something, and make it do something if the value is true without going to a
label...
i dont want to have to do:
cmp.w whatever,whatever
beq
add_1_to_x
add_1_to_x:
add.w
#1,x
isnt there a simpler way? i just seem to end up
with a buttload of labels :-P
ok, im going to make an arcade game, and i
guess its fairly obvious that i need to test atleast 2 keys at once. such as
arrows and 2nd. so they can shoot and move at the same time. i guess you
have to do something special for this... im using masks to test the keys
(the best way im told) now i just want to know how i can test for 2 at once.
such as arrows and 2nd... thanks for any help :D
garry hatch
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