Re: A89: Re: masking sprites
[Prev][Next][Index][Thread]
Re: A89: Re: masking sprites
In a message dated 9/25/99 4:27:50 PM Eastern Daylight Time,
m_rayman@bigfoot.com writes:
> What exactly are you sprites? Something like this:?
>
> sprite:
> 00000
> 01110
> 01010
> 01110
> 00000
>
> mask:
> 00000
> 01110
> 01010
> 01110
> 00000
yeah, just like that. However, this is what happens in real life:
instead of the result of the above being (on a black background)
00000
01110
01010
01110
00000
it might turn out to be something like this:
11101
11111
01111
11111
11110
where just a few of the pixels are turned off, even though the mask was '0'
for that pixel. it's weird.
--TurboSoft
Visit the TURBOSOFT HOMEPAGE: The most current Basic programs created by
Turbosoft for the 89, and the most 89 links.
<A HREF="http://turbosoft.ticalc.org/">http://turbosoft.ticalc.org/</A>
Follow-Ups: