A89: Re: Re: Making a faster map routine [Semi-OT Unless you're an artis
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A89: Re: Re: Making a faster map routine [Semi-OT Unless you're an artist ^_^]
Geez. Mogsoft employees answering each other's questions... isn't that what
our internal board that nobody uses is for? ^_^
Anyway, to keep this from becoming completely pointless, Mogsoft is looking
for a good artist. If you have any skill at all at making good sprites, send
me a personal e-mail. ^_^
-Zero
President of Mogsoft, Inc.
----- Original Message -----
From: Miles Raymond <m_rayman@bigfoot.com>
To: <assembly-89@lists.ticalc.org>
Sent: Monday, November 08, 1999 4:10 PM
Subject: A89: Re: Making a faster map routine
>
> I think you can lsl or lsr all of the buffer (or the screen, if you don't
> want to shift the buffer)...
>
> -Miles Raymond EML: m_rayman@bigfoot.com
> ICQ: 13217756 IRC: Killer2 AIM: KilIer2 (kilier2)
> http://www.bigfoot.com/~m_rayman/
>
> ----- Original Message -----
> From: Ben Rodgers <bentensai@yahoo.com>
> To: <assembly-89@lists.ticalc.org>
> Sent: Sunday, November 07, 1999 10:39 PM
> Subject: A89: Making a faster map routine
>
> > OK. I am almost done with this I just have one last
> > question. I have my entire map of sprites in a
> > buffer. I can put the buffer on the screen and I can
> > move it somewhat. The problem is I can get it to move
> > done by one pixel at a time but I can't get it to move
> > right or left by one pixel only by 8. I know why this
> > is but how can I fix it? Thanks.
> >
> > =====
> > Visit my website, Some Assembly Required, at
> > http://meltingpot.fortunecity.com/gilford/908
> > For the best of japanese programs and news on
> > my rpg, Brave Warrior Itami.
> > __________________________________________________
> > Do You Yahoo!?
> > Bid and sell for free at http://auctions.yahoo.com
>
>
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