A89: Re: Tilemap


[Prev][Next][Index][Thread]

A89: Re: Tilemap




Uhh - then try this:

 move.l #DrawScreen_Table,a1
 add.l d3,a1

I usually do the code the slow, bloated way (like above), then change it
later.  I was trying to be showy and do it the fancy, fast, small way - and
didn't test it. Sorry =)