Re: A89: Tilemap
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Re: A89: Tilemap
I tried to to make my simpla map program similar but
there is something that doesn't make any sense.
You have the line
lea DrawScreen_Table(pc,d3.w),a1
but DrawScreen_Table is not a byte. Isn't it a
longword? You can't put a longword or word in it like
that. Or am I missing something becouse I can't get
it to work.
--- Scott Noveck <noveck@pluto.njcc.com> wrote:
> I don't know about speeding that up, but if you want
> a slightly different
> approach which is small and fast (using a lookup
> table and Dux's Sprite16),
> try this taken from Pokemon (which is almost done,
> but I'm getting so
> annoyed by people begging for it that I took some
> time - ok, a month or so -
> off =):
>
> (See attached Zip)
>
>
> ATTACHMENT part 2 application/x-zip-compressed
name=tilemap.zip
===
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