Re: A89: Quicker map
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Re: A89: Quicker map
In a message dated 5/11/99 3:22:23 PM Pacific Daylight Time,
bentensai@yahoo.com writes:
> Is there any way to make my map program any faster?
> It is so slow that you can see the sprites of the map
> coming onto the screen one by one. I have attached
> the map routine tutorial that I have put on my
> website. Thanks.
Assuming you mean a tilemap, of course there is a way! I can't look at the
code because I am currently unable to view attachments, but you should
definately be unable to detect any sprite drawing. If you do not use lookup
tables, visit http://www.geocities.com/SiliconValley/Ridge/5826/index.html,
go to the downloads section, and download my lookup table TutoriCode(TM).
Tilemaps are basically a system of two lookup tables. I should release a
tilemap TutoriCode(TM) soon.
Be sure to follow the instructions there to help Mogsoft be hosted on
ticalc.org! :)