Re: A89: Need help with buggy code
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Re: A89: Need help with buggy code
hehe, yes it is indeed inflated. but that's the least of my concerns right
now. i'm concentrating on getting this game up and running (spoken like a
true newbie). well i somehow got it working without a PC, perhaps because i
am using move instead of lea. i know that is smaller and faster, but i don't
wanna mess with anything that i don't understand.
In a message dated 5/5/99 5:22:40 PM Pacific Daylight Time,
ZeromusMog@aol.com writes:
<< Hrmn... I really need to finisish the tilemap thingy, don't I? :)
From what I can tell of that code (I didn't look closely) is that it's a tad
inflated... but I think that's the level. The basic idea involves using two
lookup tables... I think you did that. Unfortunately, the part of my routine
that I'm hung up at is the few lines of code that calls out everything from
the lookup table (I'm not sure how to point with a poiner ^_^) and involves
all kinds of stuff with the program counter... if you don't have a program
counter in there (PC), then you're doing something wrong. :) >>