A89: is there an sk1 or skip1? and how do i use even
[Prev][Next][Index][Thread]
A89: is there an sk1 or skip1? and how do i use even
Does anyone know if a sk1 or skip1 exist? In a class that I took there
was a assembler directive that was called sk1 or skip1. It basically
skiped the next one byte instruction. There also was a sk2 or skip2.
Also, I am playing with a game that has several sprites. Some of the
sprites are an odd number of bytes. grrrr... I saw something called
even. I typed it before one of my sprites that ends up on an odd
address and it did nothing. Do I have to put any thing around even?
Does it have to be all the way to the left?
Thanks,
Matt.
Get Your Private, Free Email at http://www.hotmail.com