Re: A89: Re: BoulderDash PutSprite Routine


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Re: A89: Re: BoulderDash PutSprite Routine




Oh, hehe, shows you how little I know... =)  Anyway, I still didn't
understand the correction.  So this routing places the sprite on a grid of
16s?

-Miles Raymond      EML: m_rayman@bigfoot.com
ICQ: 13217756       IRC: Killer2        AIM: KilIer2 (kilier2)
http://www.bigfoot.com/~m_rayman/

----- Original Message -----
From: Olle Hedman <oh@hem.passagen.se>
To: <assembly-89@lists.ticalc.org>
Sent: Wednesday, June 23, 1999 3:33 PM
Subject: Re: A89: Re: BoulderDash PutSprite Routine


> Just one thing.. this sprite routine cant write sprites at any location.
only
> aligned sprites. that is, only on coordinates that is multiples of 16.
> in general changeing from .w to .b should not cause any address error,
because
> .b operations cant cause address errors..
> you also have to change the convertion from (x,y) to actual screen
address. (if
> you dont want to be only writeing 8x8 sprites at multiples of 16) and you
only
> have to do the line-loop 2 laps instead of 4 as it is now..
>
> file://Olle



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