A89: keyboard buffer
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A89: keyboard buffer
When reading form the keyboard buffer, I came across something very
odd. I would try for one row of keys, and that worked fine, then when I
went for another row, something strange happened: when I pressed esc
(meant to exit) my sprite went up. Then I added a clr.l d0 between the
two reads and it still went up after pressing esc, only after you held
down esc for awhile, it would exit. So, I added another clr.l d0 right
before the second read and it works. Why does this happen? Should I be
clearing $600019 or 60001b instead of d0?
- Matt
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