A89: moving backround
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A89: moving backround
How would a moving backround be created in ASM. For instance I am thinking
(i'm not a very good programmer) that you would copy a whole NEW portion of
bytes (probably the whole screen) to the lcd mem after every frame...ie
frame 1: ;person/thing not moving so backround is not moving
dc.b %whatever
frame 2: ;person/thing started to move so print frame2
dc.b %whatever
frame 3: ;moved further so print frame 3->>new backround+old backround
(larger)
dc.b %whatever
but wouldn't this totally kill the 89's memory...thats (20*100 bytes[I
think])=2000 bytes just for 1 frame...How are other ASM games that use
something like this made???
-thanks