Re: A89: Sprite Rotating
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Re: A89: Sprite Rotating
At 09:05 PM 01/07/99 EST, you wrote:
>is there a way (easy way) to use rotated instances of a sprite? I don't want
>to waste space by defining different directions, but I also don't want to go
>through the hassle of creating my own routines to rotate it. Even if I did
>make those routines, I wouldn't know how to create a new sprite from the
>rotated info.
rewrite the sprite routines to take an extra parameter for rotation, and
have the routine rotate it based on those. you rotate a sprite by looping
through the points in a different order, btw.
--
Bill Risher Sparr UIN:1952775 ._, . . .
Lorenai #44 FON:9316484164 |_) o | |
Overlord n7hq Decius |_) | | |
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