Re: A89: ahh.. sorry.. en error
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Re: A89: ahh.. sorry.. en error
haha.. i made an error again.. $4d10 is the address I use :)
(not that it matters to you.. but..)
//Olle
Olle Hedman wrote:
>
> LCD_MEM is $4c00 of course..
> $4c10 is the address I use in my codeing to get rid of sprite clipping on all
> sides.. mixed them together...
> sorry for the confusement..
>
> //Olle
>
> Olle Hedman wrote:
> >
> > ah! yea..
> > you see, here box_x is the value stored in box_x and #box_x is the _address_ of
> > box_x.. what move.w #box_x,d0 tries to do is to transform the address of box_x
> > into a 16bit number and store it in d0.. my guess is that this is what is not
> > supported and gives the error..
> > note that the line "move.l #box_sprite,a0" is correct.. you want the address
> > there..
> > LCD_MEM should have the # too, because it is just a equ for the number $4c10,
> > and it is move.l #$4c10,a0 he wants, and not move.l $4c10,a0 (which would move
> > the first long of the lcdmem to a0, and not the address $4c10)
> >
> > //Olle
> >
> > BLoWh0Le@aol.com wrote:
> > >
> > > it's probably these lines that are the problem. you don't need the number
> > > sign before box_x, box_y, box_sprite, or LCD_MEM. at least that's what i
> > > think, so don't bite my ass if i'm wrong.
> > >
> > > In a message dated 1/5/99 6:08:27 AM Pacific Standard Time, S43R80@aol.com
> > > writes:
> > >
> > > << box_sprite_setup:
> > > move.w #box_x,d0
> > > move.w #box_y,d1
> > > move.l #box_sprite,a0;displays box
> > > jsr graphlib::put_sprite
> > > rts
> > >
> > > box_erase_setup:
> > > move.w #box_x,d0
> > > move.w #box_y,d1
> > > move.l #box_sprite_erase,a0;erases box
> > > jsr graphlib::put_sprite
> > > rts
> > >
> > > drawgrid:
> > > move.l #LCD_MEM,a0;line 1 >>
Follow-Ups:
- A89: error
- From: Joe Koston <olp1726@softhome.net>
References: