Re: A89: Error: 16-bit relocations are unsupported(2nd postion)
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Re: A89: Error: 16-bit relocations are unsupported(2nd postion)
In a message dated 99-01-03 16:00:47 EST, you write:
Anyone figure this out yet? It seems to be giving me the biggest
headache...c'mon guys I know one of you know what causes this 16-bit
error...PLEASE HELP ME...
Maybe to get things going I will tell you what is going on...First "Tic Tac
Toe" is displayed in a title screen waiting for a key press...After the key
press the tic tac toe grid is displayed...Then a box is printed in section 1
of the grid...Now idle_loop is called again waiting for a keypress...Depending
on which arrow key is pressed the box_sprite is displayed accordingly...ie: if
down is pressed when box is in position 1 then erase position 1 and goto
position 4...Please someone help me with this error...I just can't figure it
out
<< Does anyone know what this error means? What are relocations? Here is the
code that is giving the error:
include "tios.h"
include "util.h"
include "linelib.h"
include "graphlib.h"
xdef _main
xdef _comment
xdef _ti89
_main:
jsr util::clr_scr
move.w #2,-(a7)
jsr tios::FontSetSys
add.l #2,a7
move.w #4,-(a7)
pea tic(pc)
move.w #0,-(a7)
move.w #0,-(a7)
jsr tios::DrawStrXY
add.l #10,a7
jsr util::idle_loop
jsr util::clr_scr
bsr drawgrid
;----program begins here----
;-------------------------POSITION 1-------------------------------
Pos1:
move.w #49,box_x;set box in position1
move.w #15,box_y
bsr box_sprite_setup
jsr util::idle_loop
test_up:
cmp.w #338,d0
bne test_down
bsr box_erase_setup
bra Pos7
test_down:
cmp.w #344,d0
bne test_right
bsr box_erase_setup
bra Pos4
test_right:
cmp.w #340,d0
bne test_left
bsr box_erase_setup
bra Pos2
test_left:
cmp.w #337,d0
bne test_up
bsr box_erase_setup
bra Pos3
;-----------------------------------POSITION
2------------------------------------
Pos2:
move.w #71,box_x;set box in position2
move.w #15,box_y
bsr box_sprite_setup
jsr util::idle_loop
test_up2:
cmp.w #338,d0
bne test_down2
bsr box_erase_setup
bra Pos8
test_down2:
cmp.w #344,d0
bne test_right2
bsr box_erase_setup
bra Pos5
test_right2:
cmp.w #340,d0
bne test_left2
bsr box_erase_setup
bra Pos3
test_left2:
cmp.w #337,d0
bne test_up2
bsr box_erase_setup
bra Pos1
;---------------------------------------------POSITION
3-----------------------------------------------
Pos3:
move.w #93,box_x;set box in position1
move.w #15,box_y
bsr box_sprite_setup
jsr util::idle_loop
test_up3:
cmp.w #338,d0
bne test_down3
bsr box_erase_setup
bra Pos9
test_down3:
cmp.w #344,d0
bne test_right3
bsr box_erase_setup
bra Pos6
test_right3:
cmp.w #340,d0
bne test_left3
bsr box_erase_setup
bra Pos1
test_left3:
cmp.w #337,d0
bne test_up3
bsr box_erase_setup
bra Pos2
;----------------------------------------------POSITION
4---------------------------------------------------------
Pos4:
move.w #49,box_x;set box in position1
move.w #37,box_y
bsr box_sprite_setup
jsr util::idle_loop
test_up4:
cmp.w #338,d0
bne test_down4
bsr box_erase_setup
bra Pos1
test_down4:
cmp.w #344,d0
bne test_right4
bsr box_erase_setup
bra Pos7
test_right4:
cmp.w #340,d0
bne test_left4
bsr box_erase_setup
bra Pos5
test_left4:
cmp.w #337,d0
bne test_up4
bsr box_erase_setup
bra Pos6
;---------------------------------------POSITION
5----------------------------------------
Pos5:
move.w #71,box_x;set box in position1
move.w #37,box_y
bsr box_sprite_setup
jsr util::idle_loop
test_up5:
cmp.w #338,d0
bne test_down5
bsr box_erase_setup
bra Pos2
test_down5:
cmp.w #344,d0
bne test_right5
bsr box_erase_setup
bra Pos8
test_right5:
cmp.w #340,d0
bne test_left5
bsr box_erase_setup
bra Pos6
test_left5:
cmp.w #337,d0
bne test_up5
bsr box_erase_setup
bra Pos4
;----------------------------------------POSITION
6-------------------------------------------
Pos6:
move.w #93,box_x;set box in position1
move.w #37,box_y
bsr box_sprite_setup
jsr util::idle_loop
test_up6:
cmp.w #338,d0
bne test_down6
bsr box_erase_setup
bra Pos3
test_down6:
cmp.w #344,d0
bne test_right6
bsr box_erase_setup
bra Pos9
test_right6:
cmp.w #340,d0
bne test_left6
bsr box_erase_setup
bra Pos4
test_left6:
cmp.w #337,d0
bne test_up6
bsr box_erase_setup
bra Pos5
;-------------------------------------POSITION
7---------------------------------------
Pos7:
move.w #49,box_x;set box in position1
move.w #59,box_y
bsr box_sprite_setup
jsr util::idle_loop
test_up7:
cmp.w #338,d0
bne test_down7
bsr box_erase_setup
bra Pos4
test_down7:
cmp.w #344,d0
bne test_right7
bsr box_erase_setup
bra Pos1
test_right7:
cmp.w #340,d0
bne test_left7
bsr box_erase_setup
bra Pos8
test_left7:
cmp.w #337,d0
bne test_up7
bsr box_erase_setup
bra Pos9
;---------------------------------------------POSITION
8----------------------------------------------------
Pos8:
move.w #71,box_x;set box in position1
move.w #59,box_y
bsr box_sprite_setup
jsr util::idle_loop
test_up8:
cmp.w #338,d0
bne test_down8
bsr box_erase_setup
bra Pos5
test_down8:
cmp.w #344,d0
bne test_right8
bsr box_erase_setup
bra Pos2
test_right8:
cmp.w #340,d0
bne test_left8
bsr box_erase_setup
bra Pos9
test_left8:
cmp.w #337,d0
bne test_up8
bsr box_erase_setup
bra Pos7
;------------------------------------------POSITION
9-------------------------------------------------
Pos9:
move.w #93,box_x;set box in position1
move.w #59,box_y
bsr box_sprite_setup
jsr util::idle_loop
test_up9:
cmp.w #338,d0
bne test_down9
bsr box_erase_setup
bra Pos6
test_down9:
cmp.w #344,d0
bne test_right9
bsr box_erase_setup
bra Pos3
test_right9:
cmp.w #340,d0
bne test_left9
bsr box_erase_setup
bra Pos7
test_left9:
cmp.w #337,d0
bne test_up9
bsr box_erase_setup
bra Pos8
rts
box_sprite_setup:
move.w #box_x,d0
move.w #box_y,d1
move.l #box_sprite,a0;displays box
jsr graphlib::put_sprite
rts
box_erase_setup:
move.w #box_x,d0
move.w #box_y,d1
move.l #box_sprite_erase,a0;erases box
jsr graphlib::put_sprite
rts
drawgrid:
move.l #LCD_MEM,a0;line 1
move.w #47,d0
move.w #57,d1
move.w #113,d2
move.w #57,d3
jsr linelib::fline
move.l #LCD_MEM,a0;line 2
move.w #47,d0
move.w #35,d1
move.w #113,d2
move.w #35,d3
jsr linelib::fline
move.l #LCD_MEM,a0;line 3
move.w #69,d0
move.w #79,d1
move.w #69,d2
move.w #13,d3
jsr linelib::fline
move.l #LCD_MEM,a0;line 4
move.w #91,d0
move.w #79,d1
move.w #91,d2
move.w #13,d3
jsr linelib::fline
rts
box_sprite:
dc.w 19
dc.w 3
dc.b %11111111,%11111111,%11100000;1
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000;10
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %11111111,%11111111,%11100000;19
mask:
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000;10
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000;19
box_sprite_erase:
dc.w 19
dc.w 3
dc.b %00000000,%00000000,%00000000;1
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000;10
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000
dc.b %00000000,%00000000,%00000000;18
dc.b %00000000,%00000000,%00000000
mask2:
dc.b %11111111,%11111111,%11100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000;10
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %10000000,%00000000,%00100000
dc.b %11111111,%11111111,%11100000;19
box_x dc.w 0
box_y dc.w 0
tic:
dc.b "Tic Tac Toe",0
_comment:
dc.b "Tic Tac Toe",0
end
I know that when this is run it will be stuck forever and not be able to
exit...I just did this and I guess I am too lazy to do any more...But what is
the 16-bit error? Maybe if it was explained I could try to figure what is
wrong by myself...The code is very simple yet unnecessarily large...Actually
while it is posted maybe someone can give me a few hints on how to make it
smaller...
THANKS
-Steven- >>