A89: Re: OT - how long should levels be in snoboard2000?
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A89: Re: OT - how long should levels be in snoboard2000?
You could make different levels with different lengths or let the user
choose how long the levels are supposed to be.
-----Original Message-----
From: TurboSoft@aol.com <TurboSoft@aol.com>
To: assembly-89@lists.ticalc.org <assembly-89@lists.ticalc.org>
Date: Wednesday, December 29, 1999 03:54
Subject: A89: OT - how long should levels be in snoboard2000?
>
>l'm putting the finishing touches on snoboard2000, and working on the
course
>levels of the game. However, l'm not sure how long they should be. l
don't
>want to be cheap and only make small courses, but l don't want to make them
>so long that it's an like endurance test, in which playing them would be
>tiring. Levels take up a small amount of memory, but can be REALLY long.
>Size is not really an issue, because 1k of level data will last nearly 5
>minutes on the medium (100%) speed. So, if you can just think of how long
>you want to spend snowboarding on a single level and try to <A
>HREF="mailto:turbosoft@aol.com">write</A> me back if you can.
>
>--TurboSoft
>
>Visit the TURBOSOFT HOMEPAGE: The most current Basic and C programs
created
>by TurboSoft for the 89, and the most 89 web links.
><A HREF="http://turbosoft.ticalc.org/">http://turbosoft.ticalc.org/</A>
>
>
>