Re: A89: Line 1111 Emulator and 32k limit?
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Re: A89: Line 1111 Emulator and 32k limit?
In a message dated 12/26/1999 1:15:19 AM Eastern Standard Time,
haxor89@netzero.net writes:
> Then what about Zelda, SMQ, SFT2, SMA, Big Dyna B2? Are they "paged,"
> isn't that just one of the z80's "feature?" Can't the m68k handle progs
> larger than 32k?
well, the program WAS larger than 32k, and l think what happened is that the
C compiler will only make "small jumps" (l'm not sure what the name is),
which would only be 32k in any direction. So it would simulate a jump when
calling a library or other call, which would be too far away.
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