Re: A89: Line 1111 Emulator and 32k limit?


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Re: A89: Line 1111 Emulator and 32k limit?




In a message dated 12/26/1999 1:15:19 AM Eastern Standard Time, 
haxor89@netzero.net writes:

> Then what about Zelda, SMQ, SFT2, SMA, Big Dyna B2?  Are they "paged,"
>  isn't that just one of the z80's "feature?"  Can't the m68k handle progs
>  larger than 32k?

well, the program WAS larger than 32k, and l think what happened is that the 
C compiler will only make "small jumps" (l'm not sure what the name is), 
which would only be 32k in any direction.  So it would simulate a jump when 
calling a library or other call, which would be too far away.

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