Re: A89: AMS 2.0x, a working kernel, no more stupid 8k limit, andworking


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Re: A89: AMS 2.0x, a working kernel, no more stupid 8k limit, andworking Tet...




Hmm, really?  I had a few address errors also but after about the 5th retry
(reseting the calc and starting over) it worked fine.  However i was using
my HW 1 calc durring these test.  I did get a chance to try it on HW 2, but
Phoenix and Tetris didn't seem to work, I'll have to try it later.

--h4X0r

----- Original Message -----
From: <JHill8075@aol.com>
To: <assembly-89@lists.ticalc.org>
Sent: Tuesday, December 07, 1999 6:21 PM
Subject: Re: A89: AMS 2.0x, a working kernel, no more stupid 8k limit,
andworking Tet...


>
> I ran Phoenix and it worked fine, but as soon as I tried to run Tetris, I
got
> the dreaded "Address Error" across the top of the screen. Is this just
> something that will only happen once or does it happen every time? Also,
will
> some of the programs compiled for AMS 1.05 work on 2.01 if the libs that
they
> use are fixed (like gray4lib and util)?? Does anyone have the source for
the
> modified Phoenix. Lastly and finally, to compile for AMS 2.01, is a new
> assembler needed??
>
> Josh
>
> << I found a new kernel, program launcher, tetris, and phoenix on
> http://www.ti-fr.fr.st.  I have already downloaded these programs and
tested
> them.  They all work :), I have also translated the readme included with
the
> new kernel.  Everyone should go to my site (http://h4X0r.cjb.net) and
> download the new kernel and games.  The readme also has some informaton on
> how to make your games/programs "AMS 2.0x Compatible." >>
>
>

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