A89: AMS 2.0x and that Horrible 8k limit
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A89: AMS 2.0x and that Horrible 8k limit
Okay, one quick question, I have been reading some of the previous post ny
people stating that only the FlashApps will be limited to 8k, if this is so why
do all of the 8k (and larger) ASM programs crash on me? Also about that
Exec command, couldn't "we" just rewrite the DoorsOS Binto89z (I think) to
BinTo89s or something and just generate 68k strings that are run using Exec
strMyGame? It would be similar to the 85 with its strings. Then we
could make a shell and just run 'em from there (Usgard 89 - heh). Just my
thoughts for the moment.
--h4X0r
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