A89: Re: Re: Street Fighter


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A89: Re: Re: Street Fighter




I don't believe that Jimmy Mardell could do it.  I think that he is a very
good programmer but, not good enough to make sft2.  Also, you stop your
bickering.  It is a discussion between other people who are trying to get
each others point across.  If you don't like it then you leave!
-----Original Message-----
From: Cody R Maggard <ravenloft_15@juno.com>
To: assembly-89@lists.ticalc.org <assembly-89@lists.ticalc.org>
Date: Friday, September 10, 1999 2:06 PM
Subject: A89: Re: Street Fighter


>
>How about this.  STOP YOUR DAMN BICKERING, LANDRY!  If you can't take
>criticism, get the hell off the list, program it, release it and screw
>what everyone else thinks.  However, instead of wasting a half-hour to
>write a half-assed email, why not work on what we've pointed out?
>Otherwise, SF2 will be in beta for a loooooong time, and none of us want
>that.
>
>BTW, I bet Jimmy Mardell could program it...he is God
>
>---------------------------------------------------------------------------
------
>Cody Maggard, Technomancer
>RavenLoft_15@juno.com
>
>On Thu, 09 Sep 1999 22:13:02 -0500 mhlandry <mhlandry@bellsouth.net>
>writes:
>>No one understands me.  Not understanding debugging, but understanding
>>me.  As to your comments Kaus, I thought that SF2T was still in the
>>beta stage?
>>
>>BTW, can you explain how I seriously do not understand the debugging
>>procedure?  I thought I had a pretty good method myself.  And haw can
>>you tell I dont understand it?  By my saying that it is a lengthy
>>project? Of course its lengthy, all the moreso with a huge game like
>>SF2T.
>>
>>> When I initially code a program, sometimes it does not work at all.
>>
>>That happens alot.
>>
>>>  The way
>>> you make this sound, why do people bother to debug at all?
>>
>>Explain to me when I said this (or meant it).
>>
>>> Why not just
>>> write the code the first time, and asssemble, and distribute?  Saves
>>time
>>> definitely.  But nothing would work.
>>
>>Again, I never said this.
>>
>>> Where are you going to draw the line between debugging nothing, and
>>makeing
>>> sure a program works perfectly everytime? You don't.  You make it
>>work
>>> perfectly everytime, or you are not a true programmer.  Anyone can
>>program,
>>> it takes a true programmer to master the fine art of debugging.  But
>>it is
>>> an art which must be mastered.
>>
>>I totally agree.  I hate people who put out final copies of the
>>games/progs that are buggy, and they know they are buggy.
>>
>>Now, if you understand debugging so well, then why dont you go ask
>>Thomas and Pierre if you can go help them?
>>(Please excuse that comment, but I had to get it out).
>>
>>>
>>> --Kaus
>>
>>This is why I dont like chatting software and the such.  Its so easy
>>for
>>misunderstandings to arise.  All I meant to say was, give these people
>>making SF2T a break.  Its a great game, and as you can tell they have
>>been working on it alot.  So Im sure that future versions will be out.
>>
>>But until then, if you dont like it because it crashes, then dont put
>>it
>>on your calc.  Seems logical, eh?
>>
>
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