Re: A89: Re: Street Fighter
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Re: A89: Re: Street Fighter
I think you understood me wrong.
First off, Microsoft is a company, with many employees. And there job
is to work on that stuff like debugging. Whereas these are _two_
students who work on this (SF2t) for fun, or as a hobby. And they dont
have nearly as much (I presume) time as ppl who do this from 9-5.
Also, I didnt say that it was a miracle that it didnt crash more. Im
saying that, at least from my perspective (a not so advanced
programmer), it is pretty good. I could never make somehthing like
this, and I am sure that a good chunk of this list wouldnt be able to
make SF2T.
Also, debugging takes so much time. Uploading the file to the calc/emu.
Exhausting all possibilities of moves, contermoves, etc.
Theres my opinion.
- Matt
Zoltan Kocsi wrote:
>
> > Did you ever think of how hard it is to debug a program this size?
> > Probably not. Think about it a bit. You should be surprised that there
> > are not more errors.
>
> May I beg to differ ? Programmers regularly crank out software which
> though (probably) not bug free, can run for very long periods of
> time indeed. These programs are quite often much much larger than
> anything you could fit in a TI's memory.
>
> It is a very dangerous concept to accept mediocre software for "it is
> so complex that it's a miracle that it doesn't crash more often". This
> attitude is rather advocated by Microsoft for their software is very
> crash prone. The rest of the software industry, however, has somehow
> higher standards. One example is the unix world, where customers are
> used to uptimes measured in months (sometimes years, with hot-swapable
> RAID disks). The other extremely stable area is the embedded systems
> where crashing is simply equivalent to the customer taking the device back
> for a replacement under warranty. They will not just reboot (a la Windows)
> their laserprinter, or car engine management, or the microwave or the
> answering machine or digital camera or whatever else they have. If it
> crashes, then it's broken. Actually, I haven't heard of game consoles
> crashing too often (I have no experience with them, though) and I
> believe that some of the games running with real-time 3D rendering
> are at least as complex as the TI89 games ...
>
> Regards,
>
> Zoltan
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