Re: A89: Re: This sprite code in C
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Re: A89: Re: This sprite code in C
In a message dated 8/22/99 8:18:57 PM Eastern Daylight Time,
zoltan@bendor.com.au writes:
> move.w 8(%sp),%d0
> move.w 10(%sp),%d1
> lea sprite(%pc),%a0
> bra over_the_sprite <*****
> sprite: dc.w 8
> dc.w 1
> dc.b 0
> mask: dc.b 0
> over_the_sprite: <*****
>
> Keep in mind that allocating bytes can make your insn address odd,
> which, of course, will cause Address Errors.
whoa what do you mean allocating bytes...l know that the stack pointer or
something can't be an odd number...is that related? is there a way that l
can use the .end statement instead of braching over the sprite? Thanks a lot
for you help.
--TurboSoft
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